Those with access to casters capable of casting 7th level clerical spells also need not worry, as resurrection restores missing body parts, and if you classify it as "healing magic", it will eliminate all lingering injuries. Obviously, those who have no access to, even, revivify will see no difference. This rule will only impact groups who can only access cheap resurrection methods. What you propose is not strictly an alteration to the rules presented. If you, as a DM, feel that a situation warrants a roll on the table, you are entitled to ask for one. So the RAW here is a resounding "I d'unno". AĬreature might sustain a lingering injury under the following It's up to you to decide when to check for a lingering injury. While the whole Lingering Injuries section describes an optional rule, the list of situations which inflict them is also just a suggestion (emphasis mine):
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